- CHANGE: default savegame now bzip2 (games 33% smaller)
- ADD: Odometer and distance per month available for convois/lines
- ADD: (gerw) built tunnel without ways
- FIX: no longer possible for negative prices (cheat bus)
- ADD: (Dwachs) starting money per year
- ADD: lines will be listed numerically correct, if the contain a number
- ADD: bridge building with click-and-drag
- ADD: traffic light can set their phases now manually (in seconds) (new help text: trafficlight_info.txt, new string: -\nSet phases:-)
- ADD: some more network related settings like server_frames_ahead, network_ms_ahead, server_frames_per_step to control timing on the network
- ADD: translations are also search in user dir/scenario/text
- ADD: (gerw) auto-electrify depot added
- FIX: freelist sometimes returned wrong elements to free
- ADD (VS): makeobj ignored alpha channel now really
- CHANGE: (Knightly): Not scaling images displayed by gui_image_t anymore
- FIX: deleting tram signals again
- ADD: click-and-drag also for network games (except for building elevated ways, bridges, tunnels)
- ADD: tools should work on all clients regardless of underground mode
- ADD: tools work now correct with ctrl keys in networkmode
- FIX: a double block (presignal) robbed the following signal of its (pres/longblock/choosing) function
- CHANGE: no rezooming in viewport
- FIX: text overflow in message boxes
- FIX: window resizing is triggered even if initial click is not in dragger area
- FIX: square button's clickable area not set according to accompanying text
- FIX: help text link's clickable area not correctly set
- FIX: pak file image data not trimmed according to x-offset and contains superfluous data
- ADD: factories now support multiple fields
- FIX: factory builder does not consider minimum fields in randomising production
- FIX: tooltip box hovering above viewport
- ADD: (mostly Dwachs) nicer crossing infos
- ADD: bridges/tunnel show their names in info window
- ADD: (inspired by gerw) choose singals will not choose if on the route is another choose signal or and end_of_choose
- FIX: text overflow in ground info
- CHANGE: ground info and thing info title bar color will change according to ownership
- ADD: allow_buying_obsolete_vehicles in simuconf.tab can disallow buying obsolete vehicles for better balancing
- FIX: forest density/size nor again reasonable dependent on map size
- ADD: factory stops can now get different names from building stops (%s factory %s %s must be new tranlated)
- FIX: build foundations only directly under elevated monorail depots
- FIX: ist_natur() return als false on halt tiles (like harbour)
- ADD: (gerw) broad tunnel patch (see pak64 sources: adding images Nl Nm Nr and so on)
- FIX: no longer no trees after 150 years
- ADD: no decimal point for very large amounts
- CHANGE: better displaying algorithm, should give much less clipping errors/graphics glitches with lang vehicles/bridges/stations etc.
- ADD: configurable thousand exponent (like 10^4 for japanese) by SEP_THOUSAND_EXPONENT
- FIX: Makeobj could not extract bridges (and possibly even more objects) under XP
- ADD: zooming in also for pak192
- ADD: preparation for images larger than 64k resp 255*255
- FIX: maintenance for ticks_per_month smaller 18
- ADD: timeline for cityroads using 'city_road0=name,intro,retire' in simuconf.tab
- ADD: winter image for PowerSource/ PowerDest: Image2 and 3 as snowy Versions of 0 and 1
- ADD: winter image for sidewalk: Image1,4,7,10,13 as snowy versions, Image 581114 transition images
- ADD: minimum and maximum numbers of next towns to connect to a factory can be set too in simuconf.tab with factory_worker_minimum_towns/factory_worker_maximum_towns
- ADD: timeline for intercityroads using 'intercity_roadnumber=name,intro,retire' in simuconf.tab
- ADD: winter image and timeline for crossings: winter images of image0 are image1
- ADD: powerline stabilisation pak which enforces a single transformer next to factories/power stations
- ADD: enable to use more than one powerline object
- ADD: texture for tunnel grounds (Obj=misc, Name=TunnelTexture, Image with numbers 0,3,6,9)
- ADD: simuconf.tab: add default values for cityroad ("city_road") and intercity road ("asphalt_road")
- CHANGE: TAB goes to next/Shift+TAB to previous edit box, moving and resizing now even when other windows open
- ADD: skinnable scrollbars
- ADD: setting dialoge tool (handle with care, should not be visible by defualt for pak sets!)
- ADD: resizer also part of skin
- CHANGE: also starts without any skin
- FIX: no signals to be built on switches, since they will not display correctly
- FIX: waiting time cycles also on left button
- ADD: (z9999+) limit size of toolsbars in simuconf.tab
- FIX: (z9999+) loading old games before 88.00
- CHANGE: forest settings moved to simuconf.tab
- ADD: delay and duration of tooltip configurable in simuconf.tab
- ADD: timeline for headquarters (pak-sets may need to be updated as the default intro date is 1900, default retire date is 2999)
- ADD: blinking cursor, selectable text and clipboard functions for text input fields
- ADD: industry increase and minimum city distance now also saved in savegame
- FIX: error in routing will clear itself after loading
- FIX: not restore fields if there is already a building on this tile
- CHANGE: minimap will center after zooming
- ADD: parameters of cityrules.tab saved in savegame (networkmode)
- ADD: active window title bar is highlighted (for options see simuconf.tab)
- CHG: canals cannot be built on canals of other players
- FIX: removed obsolete forest config parameters
- FIX: traffic light setting also network safe
- ADD: if present show copyright line from ground.outside.pak (which should contain pak set and revision)
- ADD: new general_tool36 to build cityroad according to timeline
- FIX: (z9999) building a harbour must check also for existing stops above/below
- FIX: (z9999) trains were braking on field too late after changing of route count
- FIX: (z9999) stopping before occipied crossings with a signal and many other signal fixes
- ADD: for text input, double-click to select a word and triple-click to select the whole text
- ADD: register lineless convoys at the halts and list them with links in the halt details dialog
- FIX: do not crash with prodbase 0 and ensure some basic production
- FIX: convois did not properly looked up next signal for signals on closed crossings
- ADD: right-click on icon of selected toolbar closes the toolbar
- ADD: server uses a different savegame revision => testing already possible now
- ADD: savegame version can be set in settings
- ADD: simple chat system added (send message option in message window)
- ADD: semiautomatical announce of servers possible
- CHANGE: chat option now part of message centre
- ADD: messages on joining and leaving
- CHANGE: renaming of stuff now in network games
- ADD: clients and server compare paksets before joining
- CHANGE: for two-click-tools: ctrl+click sets start marker, useful for point-to-point bridge building with two clicks in network games
- ADD: (gerw/Dwachs) build signals like ways; ctrl+click on icon opens dialogue to change parameters (help file: signal_spacing.h), in network games: ctrl+click and then drag
- ADD: station extensions can be built near public halts
- CHANGE: when joining with public station, the public station keeps its name
- CHANGE: Introduced symbols and tooltips for a much more compact status line
- ADD: dialogue can be changed (currently only minimap)
- ADD: possibility to compare pakset of client and server
- CHANGE: one year after bankrupt, clear slot for new player
- CHANGE: first load convoi waiting the longest time at a stop
- FIX: after bankruptsy, ways on public stops will remain unowned, so new people can connect to them
- FIX: transfer statistics too, when joining stops
- CHANGE: In order to lock a game the public player must be password protected. Unlocking the public player allows player change again.
- CHANGE: (Knightly) message system has now tabs for faster overview of categories
- CHANGE: cities try some terraforming to be able to build roads
- ADD: messages are saved in save games
- CHANGE: passwords are only checked/changed if <enter> is pressed in the password input box
- ADD: more messages for headquarters and making stops public
- CHANGE: application folder for simutrans now under /Library/Simutrans (default MAC standard)
- ADD: (TurfIt) rightclick closes all toolbars, all dialogues and deselects all tools
- ADD: (TurfIt/Dwachs) Windows snap onto each other when they are close (controlled by window_snap_distance)
- ADD: server can do monthly announcements
- ADD: announcements can be configured on command line
- ADD: also schedules and line windows are kept during joining
- ADD: vehicles can immeadtily loose part of their value when starting running (used_vehicle_reduction) to make expensive vehicle unattractive when starting a game
Simutrans 110 Disponibile
notorius - - (9691 Zugriffe)
La nuova versione di Simutrans è disponibile e ora c'è anche l'opzione per giocare online. Sono state aggiunte nuove funzioni e alcuni bug sono stati corretti. Clicca qui per vedere come scaricare il programma.
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Scarica SimuTrans da <a href="http://sourceforge.net/projects/simutrans/files/simutrans/110-0/"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=196471&type=12" width="120" height="30" border="0" alt="Scarica SimuTrans da ))SourceForge.net. Fast, secure and Free Open Source software downloads((" /></a>
Annuncio Int. Forum
Scarica SimuTrans da <a href="http://sourceforge.net/projects/simutrans/files/simutrans/110-0/"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=196471&type=12" width="120" height="30" border="0" alt="Scarica SimuTrans da ))SourceForge.net. Fast, secure and Free Open Source software downloads((" /></a>
Release of 110.0 (r4303 on 14-Feb-2011):
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